Creative producer Tetsuya Nomura chimes in
Image: Square Enix
We’ve previously heard how it’s going to go “way beyond” a remaster, but just how far will it go? In a recent interview with Everyeye (translated by Nintendo Everything), the game’s creative producer Tetsuya Nomura went into a bit more detail.
Apparently, it’s “really complicated” to define but is “much more than a remaster” rather than a complete remake. The name ‘Reunion’ is used to tie it all together:
“We had mixed feelings on it, as we weren’t sure about the best way to describe the project. At one point there was also a discussion about calling it a ‘remake’ or a ‘remaster’. I think the product is more close to the definition of a remaster, as the story wasn’t changed at all and it’s always the same game.
On the technical side, however, the graphics have been completely renewed, the models have been remade from scratch, many scenes that in the original were only subtitled are now dubbed, and also the combat system has been updated. We are still uncertain on the term that better describes the game, which is the reason why we used ‘reunion’. It’s really complicated, as it’s much more than a remaster, but at the same time is not a complete remake.”
So, there you have it – it’s a bit of both, but doesn’t go the whole yard in terms of being a “complete remake”.
The game promises to include updated 3D models, full voiceovers and new music arrangements. If you’re not entirely familar with this release, it made its debut on the PSP in 2007 and is a prequel to Final Fantasy VII starring Zach Fair – an important character in the FFVII mythos:
“the way his story weaves into the fates of characters like Cloud, Aerith, Tifa and Sephiroth will leave a lasting impression.”
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[source everyeye.it, via nintendoeverything.com]