When I was a kid, I wasn’t exactly tuned into politics. I wrote it all off as boring adult stuff, focusing my attention on important things like games and edgy humor. What I didn’t realize at the time is how much the tense political climate happening in the late 1990s and 2000s was quietly shaping me. I may have been too young to full understand the War on Terror when it began, but many of my views would end up shaping around it. I formed an anti-war stance and a distrust of authority thanks to then president George W. Bush. Had I simply spent my teen years buying into American nationalism, there’s a chance my views could have looked very different today.

Contents

  • I guess this is growing up
  • Memories as cards
  • The limits of choice

I Was a Teenage Exocolonist – Launch Trailer | PS5 & PS4 Games

Newly released indie game I Was a Teenage Exocolonist perfectly captures that experience. Developed by Northway Games, the narrative RPG tells the tale of a pack of human survivors who have fled a dying Earth and are attempting to colonize an alien planet. The story follows a child in the colony through 10 years of their life, from age 10 to 20. The player’s job is to guide them to adulthood as they navigate the political turmoil of their colony.

It may not nail every nuance, but I Was a Teenage Exocolonist doesn’t set out to reinforce player’s own beliefs with an obvious anti-capitalist critique. Instead, it’s focused on exploring how a political landscape shapes a child in their most malleable years. That’s all accomplished through thoughtful RPG and deck-building systems that reflect how kids absorb every little detail around them, even when we think they’re not paying attention.

I guess this is growing up

I Was a Teenage Exocolonist begins with some key setup. A spaceship full of humans is in the midst of a 20-year journey to find life on a new planet due to the Earth’s environmental collapse. The game’s main character is born onboard, prompting players to customize their identity. While players select a few personality traits upfront that will influence their stats, they’re largely a blank slate when the humans land on an alien planet dubbed Vertumna. Over the span of 20 years, players will guide their character to adulthood.

The game accomplishes that with a number of smart systems. At its heart, this is a true RPG with a list of stats to grow like empathy, perception, biology, and more. The core loop has players progressing a month at a time (there are 13 in a year in this reality, marked by different season cycles on the planet). Each month, players pick one activity to complete that will boost specific stats. When I’m 10, the options are limited. I can play some “sportsball” with friends to raise my bravery or take classes to increase some mental skills. Each option also increases my character’s stress level, so I need to take a rest every once in a while to recharge their batteries. As a player’s stats rise, they’ll gain access to more options that can broaden their horizons.

this excellent sci-fi rpg shows how kids absorb the politics around them

It’s an addictive loop that calls to mind Persona’s social link system. The game notes upfront that players won’t be able to max everything out by age 20, so they’ll need to think hard about who they want their character to be. I experimented early on, trying to settle on my future, before naturally gravitating toward a bolder child who wasn’t afraid to explore the world outside of the colony walls. Dialogue options can shape stats too, as well as increase my friendship with the few other kids in town (there’s a romance aspect too once you’re old enough).

What’s incredible is that I could really feel that gradual growth — it wasn’t just reflected in vague RPG numbers. At the start of the game, I played as a sweet kid that obeyed their parents and had a loyalty to authority. Everyone seemed well intentioned, so I had no reason to question them. That shifted radically, but naturally, by age 20. When my biologist parents revealed that they’d been hiding a serious food shortage from the colony, I started forming a distrust of the adults around me. I could see my real feelings reflected in the UI’s loyalty versus rebellion bar; it started sliding farther and farther to the right as I personally started questioning the structures of power I’d found comfort in initially.

When the game reached its conclusion, that blank slate was entirely filled in. My naïve 10-year-old who loved sports was now an adventurous 20-year-old who respected nature and understood that the people in charge aren’t always right. I could see my own journey through their eyes.

Memories as cards

There’s another layer on top of all that: the game’s deck-building heart. Each activity plays out as a quick card game where players need to reach a number goal by placing a series of cards from their hand down in a specific order. Each card has a number value on it, but extra points will be awarded for creating straights or placing pairs side by side. It’s essentially a puzzle minigame where players need to find a solution for the challenge with a handful of cards.

But what’s significant about the system is the cards themselves. These aren’t your standard-issue cards — each one is a physical manifestation of a memory. A memory of your character crawling for the first time might be a strength suit with a zero value, while one of eating cotton candy for the first time is worth 2. Throughout the 10 years, player’s decks grow larger and larger as they have more complex interactions with the world. A traumatic run-in with a shadowy stranger gives me a high-value card that’ll add 10 stress to my bar when played.

this excellent sci-fi rpg shows how kids absorb the politics around them

Cards, like memories, can be a curse. The game doesn’t exactly want players to curate a perfectly synergized deck. By the end of the game, mine was a bit of a mess as I lived with the baggage of my past. Resting gives players the option to delete a memory from time to time (I cut my less-valuable early memories first, mimicking how many of my own earliest moments are lost), but you’ll likely end the game with dozens of complicated cards that can make it harder to focus in the late game.

It’s another way the game brilliantly translates the feeling of growing up into mechanics. Everything in I Was a Teenage Exocolonist is a puberty-induced juggling act. Players are exposed to a constant stream of information, and each piece of it becomes a physical part of the character and their ability to navigate the world. Success comes from learning to live with that educational overload and mentally organize it. Turning a stream of memories into a functional deck is the key to creating an adverse human who’s prepared to deal with life’s unpredictable hurdles.

The limits of choice

As the game’s title suggests, this is a loaded game about colonization. Humans come to a planet, start leeching off its resources, and go to war with its wildlife. There’s no ambiguity about which side of the political spectrum its creators likely fall on, but the game isn’t an overbearing parent. Instead, it’s up to the player to decide how their character will respond to their political environment.

I Was a Teenage Exocolonist understands how people’s worldviews are byproducts of their environments.

Like many games that emphasize choice, that puts I Was a Teenage Exocolonist in a tricky spot. Whenever you allow a player to guide the narrative, you’re forfeiting some level of authorial intent. The game can’t exactly take a matter-of-fact stance on capitalism if it wants to give players the option to embrace it. Considering that the game features dozens of endings, over 800 unique story events, and a narrative setup that encourages players to live their life again, it’s hard to mine a universal truth from it all without undermining the premise.

The game seems to understand those limitations, which is its secret weapon. Rather than trying to make a grand commentary, it’s squarely focused on exploring how politics factor into a child’s development. How does a distrust of the adults in your life affect how you view authority figures? How does buying into nationalistic camaraderie cloud your judgement later? If the game’s beliefs seem naïve at times, it’s because we’re always looking at the world through the still-developing eyes of a kid — something that’s emphasized by characters often responding to situations with snarky meme-speak rather than enlightened monologues.

this excellent sci-fi rpg shows how kids absorb the politics around them

In one particularly effective scene, I was tutoring a younger child who asked what happened to the Earth. My directive was to lie, which would hide the fact that humans destroyed the planet. Instead, I chose to rebel and tell the truth. I never see how that plays out down the line, but I recognize it as a pivotal learning moment in that child’s life because I’ve had plenty like it before then.

I Was a Teenage Exocolonist understands how people’s worldviews are byproducts of their environments. Rather than lecturing players, it urges empathy and patience for those who are trying their best to untangle decades of ingrained beliefs. Sometimes I wince at the edgelord I was in my teen years, but I’m ultimately proud of how I shuffled all the cards I was dealt growing up.

I Was a Teenage Exocolonist is available now on Nintendo Switch, PS4, PS5, and PC.

GAME'S NEWS RELATED

When is the release date of Sifu’s Summer Update?

Image via Sloclap Earlier this year, Slowcap’s Sifu took the world by storm, selling over one million copies in its first three weeks on the market. Close to launch, the team revealed that the game would get several free content updates over the course of the year. In the ...

View more: When is the release date of Sifu’s Summer Update?

Wo Long: Fallen Dynasty gameplay trailer shows fast-paced, high-flying action

Wo Long: Fallen Dynasty is a slow burning title that’s slowly heating up and bringing the hype to fans of third person action titles. One of next year’s most dynamic and aggressive titles has just gotten a new gameplay trailer, giving us a brief glimpse of what we have to ...

View more: Wo Long: Fallen Dynasty gameplay trailer shows fast-paced, high-flying action

New Minecraft Legends Trailer Gives A First Look At Fiery Foes

Gungrave GORE - Release Date Trailer - IGN

A series making its return after many years, Gungrave GORE promises bloody mayhem, a killer team, and a fall release date in this new Gamescom trailer. A mix of CG and gameplay gives it a good taste of the carnage to come. This new Gungrave game will launch on ...

View more: Gungrave GORE - Release Date Trailer - IGN

Heavy Metal's first YA story Starward concludes with an all-out celestial brawl

This is not your grandfather's Heavy Metal

View more: Heavy Metal's first YA story Starward concludes with an all-out celestial brawl

Nexa and flameZ help OG upset FaZe in BLAST Premier Fall Groups

Photo via PGL OG beat FaZe Clan 2-1 today in the knockout stage of the BLAST Premier Fall Groups, which is their best result since adding Adam “NEOFRAG” Zouhar, Maciej “F1KU” Miklas, and Abdulkhalik “degster” Gasanov halfway through 2022. The victory allows OG to move further in the CS:GO ...

View more: Nexa and flameZ help OG upset FaZe in BLAST Premier Fall Groups

Destroy All Humans! 2 - Reprobed Review

In the first Destroy All Humans!, Crypto evidently didn’t manage to successfully carry out his objective to destroy all of the humans – as per the title’s remit – necessitating the existence of a 2006 sequel, which forms the basis for this remake, playfully titled Destroy All Humans! 2 – ...

View more: Destroy All Humans! 2 - Reprobed Review

Hearthstone Patch 24.2: Full notes and updates

Battlegrounds. Battlegrounds everywhere Miscellaneous Mercs, Brawliseum, and more Image via Blizzard Entertainment The latest update to Blizzard’s popular card game is bringing along the new separate seasonal pass for Battlegrounds and Runestones, Hearthstone’s new virtual currency. Heroic Brawliseum is also making a return, plus in-game reporting is finally being ...

View more: Hearthstone Patch 24.2: Full notes and updates

Metal Gear and Silent Hill fans hope Konami's announcement could revive classic games

Age of Darkness: Final Stand - Edwin Hero Spotlight - IGN

Destroy All Humans! 2: Reprobed Video Review - IGN

The First 13 Minutes of Destroy All Humans! 2 - Reprobed PS5 Gameplay - IGN

Destroy All Humans 2 - Reprobed

Team Liquid officially exits PlayerUnknown’s Battlegrounds eSports

‘The Ghost Lights’ VOD Review

Official PC system requirements for Hogwarts Legacy

Review Destroy all Humans! 2 – Reprobed

Aliens: Dark Descent is more than an XCOM clone - and feels surprisingly true to the movies

Destiny 2's New Craftable Taipan-4FR Linear Fusion Rifle Is A Must-Have, Here's How To Get It

Volunteer As A Subject In THE OUTLAST TRIALS Closed Beta

OTHER GAME NEWS